﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LumenLiquid.Path
{
    public static class Ressources
    {
        public const string SkyboxModel = "skybox";
        public const string SkyboxEffect = "skybox";
        public const string ClipMapEffect = "clipmap";

        public const string InGameGroup = "inGame";
    }
}
